Difference between revisions of "Talk:Espionage Tech"

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==Counterespionage equation question==
 
==Counterespionage equation question==
The espionage tech equation says "The number of defending ships in orbit around the planet. The higher the number, the more likely the counterespionage."  Do Helios class ships count in the "number of defending ships"?
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The espionage tech equation says "The number of defending ships in orbit around the planet. The higher the number, the more likely the counterespionage."  Do Hermes and Helios class ships count in the "number of defending ships"?
  
 
==Cannot Espionage or Attack==
 
==Cannot Espionage or Attack==
 
for some reason i have hermes, artemis,and atlasses but i still kant attack or espionage
 
for some reason i have hermes, artemis,and atlasses but i still kant attack or espionage
 
:Are you in Diplomacy Mode? Check the options page at the bottom. You cannot attack or espionage while in Diplomacy Mode. [[User:Terhorst|Terhorst]] 18:19, 12 November 2009 (UTC)
 
:Are you in Diplomacy Mode? Check the options page at the bottom. You cannot attack or espionage while in Diplomacy Mode. [[User:Terhorst|Terhorst]] 18:19, 12 November 2009 (UTC)
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What good is the espionage equation? An example from my direct experience. The defender has only a listed 3% chance of detecting the probes, but he destroys the probes 5 times out of 6? (An 84% kill ratio, costing me 20,000 crystal worth of probes). Your equation is screwed up, or is not running properly. - Scott Dec 25th 2009
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== Espionage calc is wrong ==
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It says:
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[...]
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'''If your opponent's Espionage Tech level is greater than yours:'''
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'''Espionage Number = number of probes in the scanning fleet - (opponents' Espionage Tech level - your Espionage Tech level)2'''
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[...]
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that means if you use the values of the example below:
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2 - (2-4)² = -2
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The example says:
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[...]
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'''Example: You have espionage level 4. The opponent you are scanning has espionage level 2, and you include 2 probes in the scanning fleet.''' '''Therefore we use the formula: 2 + (4-2)2 = 6 You will see the enemy's resources, fleet, defense, and buildings, but not their technologies'''
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[...]
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something is wrong IMHO!
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debacle
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-comment-
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I believe, regarding this thread/comment by debacle, what may be wrong is that there is no second example given where your tech is lower than opponents:
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'''Example 2: You have espionage level 2. The opponent you are scanning has espionage level 4, and you include 2 probes in the scanning fleet.''' '''Therefore we use the formula: 2 - (4-2)<sup>2</sup> = -2 You will see the enemy's resources only, as your tech number is less than 1'''
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--[[User:Nswearin|Nswearin]] 06:48, 29 December 2010 (UTC)
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== Espionage calc does not make any sense ==
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according to your calc.
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If your Espionage Tech level is greater than or equal to your opponents:
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Espionage Number = number of probes in the scanning fleet + (your Espionage Tech level - opponent's Espionage Tech level)2.
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If your opponent's Espionage Tech level is greater than yours:
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Espionage Number = number of probes in the scanning fleet - (opponents' Espionage Tech level - your Espionage Tech level)2.
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so if my Espionage Tech level is 6 and my opponents is 2 and I send 1 probe then my Espionage Number = 17
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but if My Tech level is 2 and my opponents is 6 and I send 1 probe then my Espionage Number = 15
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the only diference in the calc is that if your Espionage Tech level is greater than or equal to your opponents then you add the number of probes sent, and if your opponents Espionage Tech level is greater than yours you subtract the number of probes sent.
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'''I think I figured out the math mistake in the Tech level'''
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Remember when you square a negitive number, it gives you a positive number. Using the above example:
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if my Espionage Tech level is 6 and my opponents is 2 and I send 1 probe: 1 + (6-2)2 = one plus 4 squared or 1+16 or esp# of 17
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but if My Tech level is 2 and my opponents is 6 and I send 1 probe:  1 - (2-6)2 = one minus negative 4 squared or 1-16 or ESP# negative 15.
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Meaning in the second example you'll need 16 more probes just to see resources.
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But if tech levels only have a difference of 1 or 2, it shouldn't take too many probes to get the info you're looking for.
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*If you think you've figured it out, email BFG tech support and ask them to confirm, then update the Wiki with your findings - would be helpful. [[User:48912161|-- jessejericho]] 17:32, 17 February 2010 (UTC)
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Is there anything after level 14 espionage tech? - random noob
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In the end, if someone WANTS to see what you have, they WILL be able to find out. all someone has to do is send 50 or 100 probes your way. Granted they will probably lose them, but they will still find out.
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-comment-
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Regarding the error - it was in your reading of the equations
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'''If your Espionage Tech level is greater than or equal to your opponent's:'''
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'''Espionage Number = number of probes in the scanning fleet + (your Espionage Tech level - opponent's Espionage Tech level)<sup>2</sup>.'''
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that says 1+(6-2)<sup>2</sup> = 17
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'''If your opponent's Espionage Tech level is greater than yours:'''
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'''Espionage Number = number of probes in the scanning fleet - (opponent's Espionage Tech level - your Espionage Tech level)<sup>2</sup>. '''
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That says 1-(6-2)<sup>2</sup> (the change was putting opponent first in the (6-2) part so the higher number is always first for a positive number) in this case 1-(6-2)<sup>2</sup> = -15
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Though you were still correct in that it was a -15 and you need more probes - but not to just see res as you will always get that - it's to see more than res (and it would take 25 more probes to get esp #2 and 36 more probes to get esp #3)
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You will receive the following information based on the scan's Espionage Number:
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{{DTableBegin}}
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{{DTableHeader}} | Number
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{{DTableHeader}} | Information
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{{DTableRow}}
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  | 0-1 || The resources on the enemy planet.
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{{DTableRowAlt}}
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  | 2 || The fleet(s) on the enemy planet.
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{{DTableRow}}
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  | 3-4 || The defense on the enemy planet.
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{{DTableRowAlt}}
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  | 5-6 || The [[buildings]] on the enemy planet.
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{{DTableRow}}
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  | 7+ || The enemy's [[technologies]] and levels.
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|}
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That table should say:
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{{DTableBegin}}
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{{DTableHeader}} | Number
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{{DTableHeader}} | Information
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{{DTableRow}}
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  | <=1 || The resources on the enemy planet.
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{{DTableRowAlt}}
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  | 2 || The fleet(s) on the enemy planet.
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{{DTableRow}}
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  | 3-4 || The defense on the enemy planet.
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{{DTableRowAlt}}
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  | 5-6 || The [[buildings]] on the enemy planet.
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{{DTableRow}}
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  | 7+ || The enemy's [[technologies]] and levels.
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|}
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--[[User:Nswearin|Nswearin]] 07:05, 29 December 2010 (UTC)
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== Espionage Warning ==
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OK we get an attack warning on the fleet screen and a Triangular attack warning over the planet. You see the Espionage warning on the fleet screen but no warning over the planet. To my way of thinking it's only logical that a yellow warning triangle should pop up on the planet that is about to be probed. Having this would allow players to react to the probe and put they're ships and resources if any in the air if they wished to.
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I was wanting to see what we all thought about it. --[[User:Gary Mintz|Gary Mintz]] 20:14, 19 July 2010 (UTC)
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It sounds like a very good suggestion, Gary. --[[User:Pallid Rome|Pallid Rome]] 20:31, 19 July 2010 (UTC)
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* Jason, Jul 22 13:14 (EDT): That is a feature we may add at some point. Thanks for the suggestion.
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Blue Frog Gaming Support --[[User:Gary Mintz|Gary Mintz]] 17:26, 23 July 2010 (UTC)
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== How do you actually do Espionage? ==
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I can only seem to fly probes to planets I own, but not uninhabited ones.
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Can you determine anything about empty planets? Or only occupied ones?
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Can you determine anything about debris, how much, etc?
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Do I sometimes want to take other craft with me for probing, and when so?
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Thanks
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[[User:Hans|Hans]] 07:42, 11 March 2011 (UTC)
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You can only probe a planet the is occupied. As for the Debris it is simple you see two numbers<br>45,000 <br>93,300<br>here is the break down<br>Ore: 45,000<br>Crystal: 93,300
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Each Dionysus Recycler carries 20,000 resources so for that debris totals 138,300 / 20,000 = 6.915 so 7 Dionysus
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NO you don't take other ships with you when you are probing. They would only slow down your probes. --[[User:Gary Mintz|Gary Mintz]] 08:13, 11 March 2011 (UTC)

Latest revision as of 08:13, 11 March 2011

Counterespionage equation question

The espionage tech equation says "The number of defending ships in orbit around the planet. The higher the number, the more likely the counterespionage." Do Hermes and Helios class ships count in the "number of defending ships"?

Cannot Espionage or Attack

for some reason i have hermes, artemis,and atlasses but i still kant attack or espionage

Are you in Diplomacy Mode? Check the options page at the bottom. You cannot attack or espionage while in Diplomacy Mode. Terhorst 18:19, 12 November 2009 (UTC)


What good is the espionage equation? An example from my direct experience. The defender has only a listed 3% chance of detecting the probes, but he destroys the probes 5 times out of 6? (An 84% kill ratio, costing me 20,000 crystal worth of probes). Your equation is screwed up, or is not running properly. - Scott Dec 25th 2009

Espionage calc is wrong

It says:

[...] If your opponent's Espionage Tech level is greater than yours:

Espionage Number = number of probes in the scanning fleet - (opponents' Espionage Tech level - your Espionage Tech level)2 [...]

that means if you use the values of the example below: 2 - (2-4)² = -2


The example says:

[...] Example: You have espionage level 4. The opponent you are scanning has espionage level 2, and you include 2 probes in the scanning fleet. Therefore we use the formula: 2 + (4-2)2 = 6 You will see the enemy's resources, fleet, defense, and buildings, but not their technologies [...]

something is wrong IMHO!

debacle

-comment-

I believe, regarding this thread/comment by debacle, what may be wrong is that there is no second example given where your tech is lower than opponents:

Example 2: You have espionage level 2. The opponent you are scanning has espionage level 4, and you include 2 probes in the scanning fleet. Therefore we use the formula: 2 - (4-2)2 = -2 You will see the enemy's resources only, as your tech number is less than 1


--Nswearin 06:48, 29 December 2010 (UTC)

Espionage calc does not make any sense

according to your calc.

If your Espionage Tech level is greater than or equal to your opponents: Espionage Number = number of probes in the scanning fleet + (your Espionage Tech level - opponent's Espionage Tech level)2.

If your opponent's Espionage Tech level is greater than yours: Espionage Number = number of probes in the scanning fleet - (opponents' Espionage Tech level - your Espionage Tech level)2.


so if my Espionage Tech level is 6 and my opponents is 2 and I send 1 probe then my Espionage Number = 17

but if My Tech level is 2 and my opponents is 6 and I send 1 probe then my Espionage Number = 15

the only diference in the calc is that if your Espionage Tech level is greater than or equal to your opponents then you add the number of probes sent, and if your opponents Espionage Tech level is greater than yours you subtract the number of probes sent.


I think I figured out the math mistake in the Tech level

Remember when you square a negitive number, it gives you a positive number. Using the above example:

if my Espionage Tech level is 6 and my opponents is 2 and I send 1 probe: 1 + (6-2)2 = one plus 4 squared or 1+16 or esp# of 17

but if My Tech level is 2 and my opponents is 6 and I send 1 probe: 1 - (2-6)2 = one minus negative 4 squared or 1-16 or ESP# negative 15.

Meaning in the second example you'll need 16 more probes just to see resources.

But if tech levels only have a difference of 1 or 2, it shouldn't take too many probes to get the info you're looking for.


  • If you think you've figured it out, email BFG tech support and ask them to confirm, then update the Wiki with your findings - would be helpful. -- jessejericho 17:32, 17 February 2010 (UTC)

Is there anything after level 14 espionage tech? - random noob


In the end, if someone WANTS to see what you have, they WILL be able to find out. all someone has to do is send 50 or 100 probes your way. Granted they will probably lose them, but they will still find out.

-comment-

Regarding the error - it was in your reading of the equations

If your Espionage Tech level is greater than or equal to your opponent's:

Espionage Number = number of probes in the scanning fleet + (your Espionage Tech level - opponent's Espionage Tech level)2.

that says 1+(6-2)2 = 17

If your opponent's Espionage Tech level is greater than yours:

Espionage Number = number of probes in the scanning fleet - (opponent's Espionage Tech level - your Espionage Tech level)2.

That says 1-(6-2)2 (the change was putting opponent first in the (6-2) part so the higher number is always first for a positive number) in this case 1-(6-2)2 = -15

Though you were still correct in that it was a -15 and you need more probes - but not to just see res as you will always get that - it's to see more than res (and it would take 25 more probes to get esp #2 and 36 more probes to get esp #3)

You will receive the following information based on the scan's Espionage Number:

Number Information
0-1 The resources on the enemy planet.
2 The fleet(s) on the enemy planet.
3-4 The defense on the enemy planet.
5-6 The buildings on the enemy planet.
7+ The enemy's technologies and levels.

That table should say:

Number Information
<=1 The resources on the enemy planet.
2 The fleet(s) on the enemy planet.
3-4 The defense on the enemy planet.
5-6 The buildings on the enemy planet.
7+ The enemy's technologies and levels.

--Nswearin 07:05, 29 December 2010 (UTC)

Espionage Warning

OK we get an attack warning on the fleet screen and a Triangular attack warning over the planet. You see the Espionage warning on the fleet screen but no warning over the planet. To my way of thinking it's only logical that a yellow warning triangle should pop up on the planet that is about to be probed. Having this would allow players to react to the probe and put they're ships and resources if any in the air if they wished to.

I was wanting to see what we all thought about it. --Gary Mintz 20:14, 19 July 2010 (UTC)

It sounds like a very good suggestion, Gary. --Pallid Rome 20:31, 19 July 2010 (UTC)

  • Jason, Jul 22 13:14 (EDT): That is a feature we may add at some point. Thanks for the suggestion.

Blue Frog Gaming Support --Gary Mintz 17:26, 23 July 2010 (UTC)

How do you actually do Espionage?

I can only seem to fly probes to planets I own, but not uninhabited ones. Can you determine anything about empty planets? Or only occupied ones? Can you determine anything about debris, how much, etc? Do I sometimes want to take other craft with me for probing, and when so?

Thanks Hans 07:42, 11 March 2011 (UTC)


You can only probe a planet the is occupied. As for the Debris it is simple you see two numbers
45,000
93,300
here is the break down
Ore: 45,000
Crystal: 93,300

Each Dionysus Recycler carries 20,000 resources so for that debris totals 138,300 / 20,000 = 6.915 so 7 Dionysus

NO you don't take other ships with you when you are probing. They would only slow down your probes. --Gary Mintz 08:13, 11 March 2011 (UTC)