Difference between revisions of "Mobile Assault Colony"
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*A MAC is superior to a Hephaestus in that it can build new ships and [[Interplanetary Ballistic Missiles]]. | *A MAC is superior to a Hephaestus in that it can build new ships and [[Interplanetary Ballistic Missiles]]. | ||
*A player can have multiple MACs. | *A player can have multiple MACs. | ||
− | *A Gaia is almost 30 times faster | + | *A Gaia is almost 30 times faster than a Heph, allowing them to be deployed faster across the same distance. |
===Disadvantages=== | ===Disadvantages=== | ||
*A single MAC is completely immobile, and multiple MACs less mobile than a Heph, which can go anywhere in the universe if the player has enough [[hydrogen]]. | *A single MAC is completely immobile, and multiple MACs less mobile than a Heph, which can go anywhere in the universe if the player has enough [[hydrogen]]. |
Revision as of 01:30, 22 January 2011
A Mobile Assault Colony, more commonly known as a MAC, is a colony created to quickly attack a target.
Description
When a commander colonizes a MAC, he or she will usually send a large attack fleet along with their Gaia. They also take little note of the fields on the planet, usually only needing enough to build a fodder-producing Shipyard and possibly a Missile Silo. A MAC is used to quickly attack targets in a particular system and move on to a new system with new targets, similar to the Hephaestus Class Attack Platform.
Evaluation
Advantages
- A Mobile Assault Colony can be used to hit targets who feel safe in their current universe position due to the lack of enemies.
- A MAC is superior to a Hephaestus in that it can build new ships and Interplanetary Ballistic Missiles.
- A player can have multiple MACs.
- A Gaia is almost 30 times faster than a Heph, allowing them to be deployed faster across the same distance.
Disadvantages
- A single MAC is completely immobile, and multiple MACs less mobile than a Heph, which can go anywhere in the universe if the player has enough hydrogen.