Difference between revisions of "Fleet saving"
Line 6: | Line 6: | ||
If you do not fleet save, chances are your ships will end up in the back of an Empire recycler. | If you do not fleet save, chances are your ships will end up in the back of an Empire recycler. | ||
+ | |||
===See Also=== | ===See Also=== | ||
*[[resource saving]] | *[[resource saving]] |
Revision as of 03:57, 25 November 2009
Fleet Saving is the act of sending your ships away so they can't be hurt by enemies. An example would be sending your entire fleet on a harvest mission to a planet 4 hours away. The round trip will take 8 hours, thus keeping your fleet safe while you sleep.
In Starfleet Commander, fleet saving is very important. A player with a Dionysus Class Recycler has strong incentive to find people who left their ships parked on a planet with little defense, destroy them all, and then harvest the debris.
This tactic can also be employed when you see a large attack incoming. At the last minute, you can load up your entire fleet (and add cargo to help resource save too) and deploy them somewhere, only to recall after the attacker lands on your home world.
If you do not fleet save, chances are your ships will end up in the back of an Empire recycler.