Difference between revisions of "Interplanetary Ballistic Missiles"
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Interplanetary missiles are launched from the Galaxy Page. When they strike a planet, IPMs start at the lowest defenses (Missile Turrets) and work their way up to the strongest. They may instead be targeted at a specific area of the defense, in which case they will damage those first, and then any remaining damage will be dealt as if untargeted. | Interplanetary missiles are launched from the Galaxy Page. When they strike a planet, IPMs start at the lowest defenses (Missile Turrets) and work their way up to the strongest. They may instead be targeted at a specific area of the defense, in which case they will damage those first, and then any remaining damage will be dealt as if untargeted. | ||
− | In an IPM attack, the defending world will automatically deploy any [[Anti- | + | In an IPM attack, the defending world will automatically deploy any [[Anti-ballistic Missiles]] (ABMs). Each ABM on the defending world will destroy one IPM and prevent all damage from it. |
Unlike normal combat units, damage from an IPM is not absorbed by defending shields, only hull strength matters. The IPM also is used up in an attack, so its shield and hull are irrelevant. Each missile does 10,000 total splash damage. | Unlike normal combat units, damage from an IPM is not absorbed by defending shields, only hull strength matters. The IPM also is used up in an attack, so its shield and hull are irrelevant. Each missile does 10,000 total splash damage. |
Revision as of 10:57, 22 October 2009
Interplanetary Missiles are projectiles used to destroy a planet's defenses. They are built in the Shipyard and stored in the Missile Silo. Unlike in combat, defenses destroyed by Interplanetary Missiles are not rebuilt automatically.
How It Works
Interplanetary missiles are launched from the Galaxy Page. When they strike a planet, IPMs start at the lowest defenses (Missile Turrets) and work their way up to the strongest. They may instead be targeted at a specific area of the defense, in which case they will damage those first, and then any remaining damage will be dealt as if untargeted.
In an IPM attack, the defending world will automatically deploy any Anti-ballistic Missiles (ABMs). Each ABM on the defending world will destroy one IPM and prevent all damage from it.
Unlike normal combat units, damage from an IPM is not absorbed by defending shields, only hull strength matters. The IPM also is used up in an attack, so its shield and hull are irrelevant. Each missile does 10,000 total splash damage.
Cost
Ore | Crystal | Hydrogen |
12,500 | 2,500 | 10,000 |
Requirements
Missile Silo Lvl 4
Pulse Drive Lvl 1
Range
5 X Pulse Drive -1
Flight Time
30 seconds for missile strikes in the same solar system.
60 seconds additional for every solar system traversed.