Difference between revisions of "Teardown"

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(Created page with 'It's the capability to get your Buildings down one level at the expense of some resorces, so you can get that extra field back, each Teardown cost a percent on the building itsel…')
 
 
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It's the capability to get your Buildings down one level at the expense of some resorces, so you can get that extra field back, each Teardown cost a percent on the building itself, that is 33,33%. So if the building costed 100 ore 100 cristal 100 hydrogen it will cost 33,33% of the total value, witch is 33 ore 33 cristal 33 hydrogen.
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The Teardown function is accessed by clicking on the name of the building you want to tear down on the [[Buildings]] tab. This function allows you to tear down your buildings, one level at a time. Doing so costs a certain amount of resources (listed beside the Teardown button), and will free up 1 [[fields|field]] per building level torn down. Tearing down a building that allows access to building something else will not allow you to continue to build that thing but will not remove those you have already built. For example, you need a Level 4 Shipyard to build a particle cannon. If you teardown to a level 3 shipyard, your existing particle cannons will remain but you will not be able to build any new ones.
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*Note: Resources are not recovered by tearing down buildings.
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[[Category:Game Mechanics]]

Latest revision as of 14:14, 20 June 2010

The Teardown function is accessed by clicking on the name of the building you want to tear down on the Buildings tab. This function allows you to tear down your buildings, one level at a time. Doing so costs a certain amount of resources (listed beside the Teardown button), and will free up 1 field per building level torn down. Tearing down a building that allows access to building something else will not allow you to continue to build that thing but will not remove those you have already built. For example, you need a Level 4 Shipyard to build a particle cannon. If you teardown to a level 3 shipyard, your existing particle cannons will remain but you will not be able to build any new ones.

  • Note: Resources are not recovered by tearing down buildings.