Difference between revisions of "Territories"

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(Created page with "Building Territory: gives building (faster builds) bonus For Capital, Shipyard, and Factory Research Territory: gives research (faster research times) bonus. Mining Territory: ...")
 
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Building Territory: gives building (faster builds) bonus For Capital, Shipyard, and Factory  
 
Building Territory: gives building (faster builds) bonus For Capital, Shipyard, and Factory  
 +
 
Research Territory: gives research (faster research times) bonus.  
 
Research Territory: gives research (faster research times) bonus.  
 +
 
Mining Territory: Gives mining (increased production at your mines) bonus.  
 
Mining Territory: Gives mining (increased production at your mines) bonus.  
 +
 
Industrial Territory - Industrial territories give a random 2 of the 3.(check your Esp. report to see which two for the particular territory).  
 
Industrial Territory - Industrial territories give a random 2 of the 3.(check your Esp. report to see which two for the particular territory).  
 +
 
Military Territory - building (decrease in ship build times), mining (increased production at your mines), and research (faster research times) bonuses.  
 
Military Territory - building (decrease in ship build times), mining (increased production at your mines), and research (faster research times) bonuses.  
 +
  
 
This is the % increase for holding Territories  
 
This is the % increase for holding Territories  
# of Territories - Bonus  
+
 
1 - 10%  
+
No. of Territories - Bonus
 +
 +
1 - 10%
 +
 
2 - 19%  
 
2 - 19%  
3 - 27%  
+
 
 +
3 - 27%
 +
 
4 - 34%  
 
4 - 34%  
 +
 
5 - 41%  
 
5 - 41%  
 +
 
6 - 47%  
 
6 - 47%  
7 - 52%  
+
 
 +
7 - 52%
 +
 
8 - 56%  
 
8 - 56%  
 +
 
9 - 59%  
 
9 - 59%  
10 - 61%  
+
 
 +
10 - 61%
 +
 
11 - 62%  
 
11 - 62%  
 +
  
 
Commanders, Synergist, and droids will add to the bonus up to %75  
 
Commanders, Synergist, and droids will add to the bonus up to %75  
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The mining, research, and building territories are for the smaller player, as they only offer one of the bonuses, they have the smallest fleets. Next up is the industrial, as they offer two bonuses, they have more fleets then the mining, research, and building territories, but less than the military territory. The military territory has the biggest fleets defending them, making them harder to hold. Which makes sense because they offer all three of the bonuses.  
 
The mining, research, and building territories are for the smaller player, as they only offer one of the bonuses, they have the smallest fleets. Next up is the industrial, as they offer two bonuses, they have more fleets then the mining, research, and building territories, but less than the military territory. The military territory has the biggest fleets defending them, making them harder to hold. Which makes sense because they offer all three of the bonuses.  
 +
  
 
The script runs approximately every 5 minutes with a chance for an NPC fleet to attack your territory. If you intend to hold a territory you should send a sufficient fleet to ensure its safety from the start. Otherwise, it is intended that the territories change hands frequently between players and NPCs.  
 
The script runs approximately every 5 minutes with a chance for an NPC fleet to attack your territory. If you intend to hold a territory you should send a sufficient fleet to ensure its safety from the start. Otherwise, it is intended that the territories change hands frequently between players and NPCs.  
 +
  
 
The largest territories spawn is around the RSP value of the 90th percentile rank player. So if you're considerably higher in RSP than the players in that range, you likely won't have any territories to attack
 
The largest territories spawn is around the RSP value of the 90th percentile rank player. So if you're considerably higher in RSP than the players in that range, you likely won't have any territories to attack
 
Newbie protection still applies to attacking Territories, both "n" and "N"  
 
Newbie protection still applies to attacking Territories, both "n" and "N"  
 +
  
 
The territories move within the system they are in. If they are within two hours of moving they'll indicate 'spatial instability' in the espionage report. Fleets on the territory when they move will remain there.  
 
The territories move within the system they are in. If they are within two hours of moving they'll indicate 'spatial instability' in the espionage report. Fleets on the territory when they move will remain there.  
 
When the territory moves, Fleets that are GDing the territory will move with it  
 
When the territory moves, Fleets that are GDing the territory will move with it  
 
Territories function just like NPCs that move. If you sent an attack at a Territory and it moves, the attack should bounce.  
 
Territories function just like NPCs that move. If you sent an attack at a Territory and it moves, the attack should bounce.  
 +
  
 
The script runs approximately every 5 minutes with a chance for an NPC fleet to attack your territory.  
 
The script runs approximately every 5 minutes with a chance for an NPC fleet to attack your territory.  
 +
  
 
You can attack a territory that you are defending, you will not receive any dsp for blowing you own fleet though.  
 
You can attack a territory that you are defending, you will not receive any dsp for blowing you own fleet though.  
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The other players GD will not show up in the fleet page, but you can see them on the ESP report.  
 
The other players GD will not show up in the fleet page, but you can see them on the ESP report.  
 +
  
 
You cannot hold, attack, or GD a territory while in P mode.
 
You cannot hold, attack, or GD a territory while in P mode.

Revision as of 22:41, 3 July 2013

Building Territory: gives building (faster builds) bonus For Capital, Shipyard, and Factory

Research Territory: gives research (faster research times) bonus.

Mining Territory: Gives mining (increased production at your mines) bonus.

Industrial Territory - Industrial territories give a random 2 of the 3.(check your Esp. report to see which two for the particular territory).

Military Territory - building (decrease in ship build times), mining (increased production at your mines), and research (faster research times) bonuses.


This is the % increase for holding Territories

No. of Territories - Bonus

1 - 10%

2 - 19%

3 - 27%

4 - 34%

5 - 41%

6 - 47%

7 - 52%

8 - 56%

9 - 59%

10 - 61%

11 - 62%


Commanders, Synergist, and droids will add to the bonus up to %75


The mining, research, and building territories are for the smaller player, as they only offer one of the bonuses, they have the smallest fleets. Next up is the industrial, as they offer two bonuses, they have more fleets then the mining, research, and building territories, but less than the military territory. The military territory has the biggest fleets defending them, making them harder to hold. Which makes sense because they offer all three of the bonuses.


The script runs approximately every 5 minutes with a chance for an NPC fleet to attack your territory. If you intend to hold a territory you should send a sufficient fleet to ensure its safety from the start. Otherwise, it is intended that the territories change hands frequently between players and NPCs.


The largest territories spawn is around the RSP value of the 90th percentile rank player. So if you're considerably higher in RSP than the players in that range, you likely won't have any territories to attack Newbie protection still applies to attacking Territories, both "n" and "N"


The territories move within the system they are in. If they are within two hours of moving they'll indicate 'spatial instability' in the espionage report. Fleets on the territory when they move will remain there. When the territory moves, Fleets that are GDing the territory will move with it Territories function just like NPCs that move. If you sent an attack at a Territory and it moves, the attack should bounce.


The script runs approximately every 5 minutes with a chance for an NPC fleet to attack your territory.


You can attack a territory that you are defending, you will not receive any dsp for blowing you own fleet though.


The other players GD will not show up in the fleet page, but you can see them on the ESP report.


You cannot hold, attack, or GD a territory while in P mode.