Difference between revisions of "Commanders"

From Starfleet Commander
Jump to navigationJump to search
Line 92: Line 92:
  
 
===Propulsion Mechanic===
 
===Propulsion Mechanic===
 +
<table border="0">
 +
<tr>
 +
<td>[[Image:propulsion_mechanic.png|100px]]</td>
 +
<td>
 
Reduces base hydrogen cost for fleet tasks by approximately 5%
 
Reduces base hydrogen cost for fleet tasks by approximately 5%
  
Line 99: Line 103:
  
 
3 months: 100,000 credits
 
3 months: 100,000 credits
 +
</td>
 +
</tr>
 +
</table>
  
  
 
===Lunar Architect===
 
===Lunar Architect===
 +
<table border="0">
 +
<tr>
 +
<td>[[Image:lunar_architect.png|100px]]</td>
 +
<td>
 
This commander doubles the chance of a moon forming around your current planet up to 40%. The commander can only be used on one planet at a time and after a moon is received the Lunar Architect will expire.
 
This commander doubles the chance of a moon forming around your current planet up to 40%. The commander can only be used on one planet at a time and after a moon is received the Lunar Architect will expire.
  
Line 109: Line 120:
  
 
3 months: 100,000 credits
 
3 months: 100,000 credits
 +
</td>
 +
</tr>
 +
</table>
  
  
 
===Planet Surveryor===
 
===Planet Surveryor===
 +
<table border="0">
 +
<tr>
 +
<td>[[Image:planet_surveryor.png|100px]]</td>
 +
<td>
 
This commander increases fields of a new colony created from a Gaia by 25, up to a max of 320. Does not increase the field size of existing planets.
 
This commander increases fields of a new colony created from a Gaia by 25, up to a max of 320. Does not increase the field size of existing planets.
  
Line 119: Line 137:
  
 
3 months: 100,000 credits
 
3 months: 100,000 credits
 +
</td>
 +
</tr>
 +
</table>
 +
  
 
===Operations Specialist===
 
===Operations Specialist===
 +
<table border="0">
 +
<tr>
 +
<td>[[Image:operations_specialist.png|100px]]</td>
 +
<td>
 
This commander unlocks [[Missions#Premium_Missions|Premium Missions]] and cloaks all missions from detection by oracles.
 
This commander unlocks [[Missions#Premium_Missions|Premium Missions]] and cloaks all missions from detection by oracles.
  
Line 128: Line 154:
  
 
3 months: 100,000 credits
 
3 months: 100,000 credits
 +
</td>
 +
</tr>
 +
</table>
  
  
 
===Battle Commander===
 
===Battle Commander===
 +
<table border="0">
 +
<tr>
 +
<td>[[Image:battle_commander.png|100px]]</td>
 +
<td>
 
Gives one extra level of your weapons, armor, and shield techs during battle.
 
Gives one extra level of your weapons, armor, and shield techs during battle.
  
Line 138: Line 171:
  
 
3 months: 100,000 credits
 
3 months: 100,000 credits
 +
</td>
 +
</tr>
 +
</table>
  
  
 
===Construction Engineer===
 
===Construction Engineer===
 +
<table border="0">
 +
<tr>
 +
<td>[[Image:construction_engineer.png|100px]]</td>
 +
<td>
 
Reduces the time it takes to build [[ships]] and [[defenses]] by  
 
Reduces the time it takes to build [[ships]] and [[defenses]] by  
  
Line 150: Line 190:
  
 
3 months: 100,000 credits
 
3 months: 100,000 credits
 +
</td>
 +
</tr>
 +
</table>
  
  
 
===Drive Engineer===
 
===Drive Engineer===
 +
<table border="0">
 +
<tr>
 +
<td>[[Image:drive_engineer.png|100px]]</td>
 +
<td>
 
Gives one extra level of [[Jet Drive|jet drive]], [[Pulse Drive|pulse drive]], and [[Warp Drive|warp drive]] when performing an action with your fleet.
 
Gives one extra level of [[Jet Drive|jet drive]], [[Pulse Drive|pulse drive]], and [[Warp Drive|warp drive]] when performing an action with your fleet.
  
Line 160: Line 207:
  
 
3 months: 100,000 credits
 
3 months: 100,000 credits
 +
</td>
 +
</tr>
 +
</table>
  
  
 
===Logistics Specialist===
 
===Logistics Specialist===
 +
<table border="0">
 +
<tr>
 +
<td>[[Image:logistics_spacialist.png|100px]]</td>
 +
<td>
 
Gives one extra level of ore warehouse, crystal warehouse, and hydrogen storage.
 
Gives one extra level of ore warehouse, crystal warehouse, and hydrogen storage.
  
Line 170: Line 224:
  
 
3 months: 100,000 credits
 
3 months: 100,000 credits
 +
</td>
 +
</tr>
 +
</table>
  
  
 
===Satellite Technician===
 
===Satellite Technician===
 +
<table border="0">
 +
<tr>
 +
<td>[[Image:satellite_technician.png|100px]]</td>
 +
<td>
 
Causes Helios Solar Satellites to have a 25% chance of being rebuilt after battle.
 
Causes Helios Solar Satellites to have a 25% chance of being rebuilt after battle.
  
Line 180: Line 241:
  
 
3 months: 100,000 credits
 
3 months: 100,000 credits
 
+
</td>
 +
</tr>
 +
</table>
  
 
[[Category:Store]]
 
[[Category:Store]]

Revision as of 15:08, 5 May 2013

Commanders are special workers you can hire in Starfleet Commander using credits to improve your empire. They are found on the Store page. They currently consist of the following:

Admiral

Admiral.png

The Admiral is a grizzled veteran and master strategist. Hiring him increases your maximum Fleets by 1. This is equivalent to one extra level of AI Tech. Costs:

1 week: 10,000 credits

3 months: 100,000 credits

Geologist

Geologist.png

The Geologist is an expert scientist skilled in finding valuable resources. Hiring him will increase your mine production by 10% on every planet. Costs:

1 week: 10,000 credits

3 months: 100,000 credits

Engineer

Engineer2.png

The Engineer is a master builder. Hiring him for your empire will make your power plants produce an extra 10% energy and reduce defensive losses in combat by half (from 30% to 15%). Costs:

1 week: 10,000 credits

3 months: 100,000 credits

Scientist

Scientist.png

The Scientist is a master of experimentation. He reduces the time it takes to research new projects by 25%. Costs:

1 week: 10,000 credits

3 months: 100,000 credits

Spymaster

Spymaster.png

The Spymaster runs the Universe's most sophisticated intelligence network. Hiring him will give you 2 extra levels of Espionage Tech to enable you to probe enemies more easily and reduce the information they gain when probing you. Costs:

1 week: 10,000 credits

3 months: 100,000 credits

Tactician

Tactician.png

The Tactician has years of mission planning and combat experience. Hiring him will cause your missions to yield 5% more resources.

Costs:

1 week: 10,000 credits

3 months: 100,000 credits

Propulsion Mechanic

Propulsion mechanic.png

Reduces base hydrogen cost for fleet tasks by approximately 5%

Costs:

1 week: 10,000 credits

3 months: 100,000 credits


Lunar Architect

Lunar architect.png

This commander doubles the chance of a moon forming around your current planet up to 40%. The commander can only be used on one planet at a time and after a moon is received the Lunar Architect will expire.

Costs:

1 week: 10,000 credits

3 months: 100,000 credits


Planet Surveryor

Planet surveryor.png

This commander increases fields of a new colony created from a Gaia by 25, up to a max of 320. Does not increase the field size of existing planets.

Costs:

1 week: 10,000 credits

3 months: 100,000 credits


Operations Specialist

Operations specialist.png

This commander unlocks Premium Missions and cloaks all missions from detection by oracles.

Costs:

1 week: 10,000 credits

3 months: 100,000 credits


Battle Commander

Battle commander.png

Gives one extra level of your weapons, armor, and shield techs during battle.

Costs:

1 week: 10,000 credits

3 months: 100,000 credits


Construction Engineer

Construction engineer.png

Reduces the time it takes to build ships and defenses by

25%.

Costs:

1 week: 10,000 credits

3 months: 100,000 credits


Drive Engineer

Drive engineer.png

Gives one extra level of jet drive, pulse drive, and warp drive when performing an action with your fleet.

Costs:

1 week: 10,000 credits

3 months: 100,000 credits


Logistics Specialist

Logistics spacialist.png

Gives one extra level of ore warehouse, crystal warehouse, and hydrogen storage.

Costs:

1 week: 10,000 credits

3 months: 100,000 credits


Satellite Technician

Satellite technician.png

Causes Helios Solar Satellites to have a 25% chance of being rebuilt after battle.

Costs:

1 week: 10,000 credits

3 months: 100,000 credits