TheAlliance TheAllian
TheAlliance
Hierarchy: Alliance Policies: Diplomatic Policies: Rules of Engagement: Merger request:
TheAlliance is currently ranked #140 out of all alliances and, as a whole, is rapidly advancing.
Hierarchy:
Alliance Policies:
- New members are always welcomed, but to help protect our members we do not accept new members that have not been invited by one of current members.
- Please let officers know that you will be inactive and consider going in to vacation mode. Players being inactive for more than 21 days, after their status has changed, will be removed from the alliance.
- Don't abuse diplomacy mode, the game is more fun when you can your able to use all the games functions. If your going into diplomatic mode, state why so that we all know what is going on with you and so we can help you if needed.
- Any member wishing to help more with the alliance need to apply to the AL or GL of the Galaxy that you are in.
Diplomatic Policies:
- Alliance members should NOT send threatening or offensive messages to other players. This may only cause them to be more aggravate and cause more attacks on you and alliance members.
- A member of our alliance must support the alliance that we have a NAP proposed. They must also give a reason why we should have this NAP.
- if you are contacted by a Alliance Leader in regards to an attack that you did on there member please forward it to the AL or GL of the galaxy that the attack happened in.
Rules of Engagement:
- Inactive planets are fair game, even if they belong to a NAP.
- Attacking Alliances that we have NAPs with, is NOT allowed!!!!!! unless they are inactive planets. If they mail about the attack you are to call it off if you can and inform the AL or GL of where it happen.
- Being attacked by any alliance or player is not acceptable unless you leave you fleet and resources out to be taken. If this happens then there is nothing that we as an alliance can do if you did not Fleet and Resource Save (FRS).
- Before attacking any alliance or player you need to make sure that you know how to FRS. happy hunting.
Merger request:
It has been determined that merging in to another alliance offer nothing that we do not have already and in some cases it will hurt our members. In order to protect our members we have come to the conclusion that all mergers will be done in to our alliance. If you truly wish a merger with TheAlliance, then this is the basic process that we have come up with to ensure that such an event is done smoothly and effectively.
- a list of your members, officers and the current NAPs will be provided to us. NAPs will be reviewed when all the new members have joined and then asked for what reason to establish the NAPs with these alliances.
- accepting all the new members and rank placement. All your offices will be made cpt regardless of there rank points and those that have the points to have better rank will be placed in the corresponding ranks as well as the rest of the new members in there ranks spots.
- Identifying galaxies and setting up GL for the galaxies that have none.
- setting up defense and support for members in all the galaxies
- address all grievances that members have. this may happen at any time in the merger process or after.
New Members
if you don't know how to fleet save you need ask how, or look it up in wiki so that you can learn to.
if you are not fleet saving, you are going to lose your fleet and there is nothing that anyone can do for you other then say did you fleet save.
the 1st rule in this game is FLEET SAVE.
the 2nd rule is take you resources with you when you FLEET SAVE. if you don't have the ships to take your resources with you in a fleet save then build more cargo ships and/or buy defense with the left over resources.
so please fleet save
Tactics
Defense Tactics
The best defense is always to fleet and resources save, but to help protect our members we are trying to setup them were other members system to form a defense clusters. When all the systems planets are controlled by our members this forms a stronghold for our alliance. These strongholds help in each others defense for attacks and mobile Attack Colony (MAC). The primary idea for a MAC is speed in the attack of a given planet and with the stronghold defense the speed factor is reduced to other attacks.
The guild line for defense cluster are as follows.
- We are prioritize building such systems around existing strong points. Planets with greater then 250 build fields that have moon, and around planets with greater then 250 fields. These planets will allow for maximal development.
- we are striving for member to develop there planets in these clusters to have more then 250 build fields allowing for maximal development of the cluster forming the stronghold.
- Such defense cluster should try to be 100 systems apart for harvesting of inactive and raiding possibility. This is a suggestion there may be clusters closer depending on prioritize building areas.
- By far getting a planets that has build fields greater then 300 is the hardest to get and i would NOT abandon it myself. The ideal cluster is to have member of the alliance by each other in the same system so that we can help each other in defense and on raids. Not everyone wants to be or can be in clusters for this defense and raiding, to think so is not wise or practical, there will be members that are outside of these clusters and the only thing that we can do is try to support them with what help that we can give them. The defense clusters help us but the best defense is still to FRS, and if your are actively playing the game you all know if you don't FRS you make yourself a target and will get hit in do time.
- On a side note. Our goal is to dominate individual systems and sometimes people find this objectionable and will try to prevent it if for no other reason than spite. For that reason, it is important that the slots we work so hard to fill REMAIN FILLED AT ALL TIMES. If you colonize a spot and get an undesirable field number DO NOT abandon it until it is ready to be filled again. If you plan to abandon ANY slot in a fortress system, contact your local commander FIRST to make sure someone can fill it. All our efforts will be for naught if someone with a high rank or grudge against us pops a MAC into an open Fortress System spot.
Here are some tactic that can be used on player that are attacking you:
- If you have friends or alliance members that are by the colony that is being attacked, see if they can help in a group defense. if they can have them arrive at the colony a minuet before the attack. This is called a Ninja defense.
- Mail them stating that you are online and that they are not going to get any resources. Also that they are wasting there time. Do not take an attack on you personal and keep a good attitude in the mail that you send them.
- if there is no help and they do not call off a attack on you then FRS.