Difference between revisions of "TheAlliance TheAllian"
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+ | <H1>Starfleet Commander Tactics</H1> | ||
+ | <H2>Defense tactics</H2> | ||
+ | New Colonies Deployment: | ||
+ | The alliance is getting bigger, there is a need for us to get more organized. now some galaxy have Galaxy Leaders (GL) that are there to help in the defense and protection of our members in that galaxy. We are fortifying these galaxies that have GLs by clusters of our members. A cluster is a system that has all 15 planets that are colonized by the alliance. If you choose to move in to a galaxy that has a GL, please contact them so that you can be a part of a cluster and for maximum protection of you and our other members. | ||
+ | The guild line for these cluster are as follows. | ||
+ | (1) We are prioritize building such systems around existing strong points. planets with >250 fields that have moon, and around planets with >250 fields. these planets will allow for maximal development. | ||
+ | |||
+ | (2)we are striving for member to develop there planet in these clusters to have more then 250 build fields allowing for maximal development of the cluster forming a stronghold. | ||
+ | |||
+ | (3)Such cluster should try to be 100 systems apart for harvesting of inactive and raiding possibility. this is a suggestion there may be clusters closer depending on prioritize building areas. | ||
+ | |||
+ | by far getting a planets that has build fields <300 is the hardest to get and i would NOT abandon it myself. the ideal cluster is to have member of the alliance by each other in the same system so that we can help each other in defense and on raids. not everyone can be in clusters for this defense and raiding, to think so is not wise or practical, there will be members that are outside of these clusters and the only thing that we can do is try to support them with what help that we can give them. the cluster help us but the best defense is still to FRS, and if your are actively playing the game you all know if you don't FRS you make yourself a target and will get hit in do time. | ||
+ | |||
+ | On a side note. Our goal is to dominate individual systems and sometimes people find this objectionable and will try to prevent it if for no other reason than spite. | ||
+ | |||
+ | For that reason, it is important that the slots we work so hard to fill REMAIN FILLED AT ALL TIMES. If you colonize a spot and get an undesirable field number DO NOT abandon it until it is ready to be filled again. If you plan to abandon ANY slot in a fortress system, contact your local commander FIRST to make sure someone can fill it. | ||
+ | |||
+ | All our efforts will be for naught if someone with a high rank or grudge against us pops a MAC into an open Fortress System spot. | ||
[[Category:Alliances]][[Category:Community]] | [[Category:Alliances]][[Category:Community]] |
Revision as of 23:57, 30 June 2010
TheAlliance
Hierarchy: Alliance Policies: Diplomatic Policies: Rules of Engagement: Merger request:
TheAlliance is currently ranked #140 out of all alliances and, as a whole, is rapidly advancing.
Hierarchy:
Alliance Policies:
- New members are always welcomed, but to help protect our members we do not accept new members that have not been invited by one of current members.
- Please let officers know that you will be inactive and consider going in to vacation mode. Players being inactive for more than 21 days, after their status has changed, will be removed from the alliance.
- Don't abuse diplomacy mode, the game is more fun when you can your able to use all the games functions. If your going into diplomatic mode, state why so that we all know what is going on with you and so we can help you if needed.
- Any member wishing to help more with the alliance need to apply to the AL or GL of the Galaxy that you are in.
Diplomatic Policies:
- Alliance members should NOT send threatening or offensive messages to other players. This may only cause them to be more aggravate and cause more attacks on you and alliance members.
- A member of our alliance must support the alliance that we have a NAP proposed. They must also give a reason why we should have this NAP.
- if you are contacted by a Alliance Leader in regards to an attack that you did on there member please forward it to the AL or GL of the galaxy that the attack happened in.
Rules of Engagement:
- Inactive planets are fair game, even if they belong to a NAP.
- Attacking Alliances that we have NAPs with, is NOT allowed!!!!!! unless they are inactive planets. If they mail about the attack you are to call it off if you can and inform the AL or GL of where it happen.
- Being attacked by any alliance or player is not acceptable unless you leave you fleet and resources out to be taken. If this happens then there is nothing that we as an alliance can do if you did not Fleet and Resource Save (FRS).
- Before attacking any alliance or player you need to make sure that you know how to FRS. happy hunting.
Merger request:
It has been determined that merging in to another alliance offer nothing that we do not have already and in some cases it will hurt our members. In order to protect our members we have come to the conclusion that all mergers will be done in to our alliance. If you truly wish a merger with TheAlliance, then this is the basic process that we have come up with to ensure that such an event is done smoothly and effectively.
- a list of your members, officers and the current NAPs will be provided to us. NAPs will be reviewed when all the new members have joined and then asked for what reason to establish the NAPs with these alliances.
- accepting all the new members and rank placement. All your offices will be made cpt regardless of there rank points and those that have the points to have better rank will be placed in the corresponding ranks as well as the rest of the new members in there ranks spots.
- Identifying galaxies and setting up GL for the galaxies that have none.
- setting up defense and support for members in all the galaxies
- address all grievances that members have. this may happen at any time in the merger process or after.
Starfleet Commander Tactics
Defense tactics
New Colonies Deployment: The alliance is getting bigger, there is a need for us to get more organized. now some galaxy have Galaxy Leaders (GL) that are there to help in the defense and protection of our members in that galaxy. We are fortifying these galaxies that have GLs by clusters of our members. A cluster is a system that has all 15 planets that are colonized by the alliance. If you choose to move in to a galaxy that has a GL, please contact them so that you can be a part of a cluster and for maximum protection of you and our other members.
The guild line for these cluster are as follows. (1) We are prioritize building such systems around existing strong points. planets with >250 fields that have moon, and around planets with >250 fields. these planets will allow for maximal development.
(2)we are striving for member to develop there planet in these clusters to have more then 250 build fields allowing for maximal development of the cluster forming a stronghold.
(3)Such cluster should try to be 100 systems apart for harvesting of inactive and raiding possibility. this is a suggestion there may be clusters closer depending on prioritize building areas.
by far getting a planets that has build fields <300 is the hardest to get and i would NOT abandon it myself. the ideal cluster is to have member of the alliance by each other in the same system so that we can help each other in defense and on raids. not everyone can be in clusters for this defense and raiding, to think so is not wise or practical, there will be members that are outside of these clusters and the only thing that we can do is try to support them with what help that we can give them. the cluster help us but the best defense is still to FRS, and if your are actively playing the game you all know if you don't FRS you make yourself a target and will get hit in do time.
On a side note. Our goal is to dominate individual systems and sometimes people find this objectionable and will try to prevent it if for no other reason than spite.
For that reason, it is important that the slots we work so hard to fill REMAIN FILLED AT ALL TIMES. If you colonize a spot and get an undesirable field number DO NOT abandon it until it is ready to be filled again. If you plan to abandon ANY slot in a fortress system, contact your local commander FIRST to make sure someone can fill it.
All our efforts will be for naught if someone with a high rank or grudge against us pops a MAC into an open Fortress System spot.